Tuesday, November 1, 2011

Is there justice in the USA ?

Is there justice in the USA ?

Is there justice in the United States as they say? Someone (Troy Davis) kills a police officer and he is sentenced to death, but a police officer kills someone (Amadou Diall) and he walks away as a hero.
------------- WHAT SAY YOU ??????

Friday, October 28, 2011

Can Smartphones Make Kids Smarter?

Can Smartphones Make Kids Smarter?

Can Smartphones Make Kids Smarter?

It should come as no surprise to parents that as "smartphones" (cell phones with advanced capability such as Internet and full keyboard) become more popular, the number of children with access to mobile technologies is also increasing.
Carly Shuler, a Cooney Fellow at the Joan Ganz Cooney Center at Sesame Workshop and author of the report Pockets of Potential, estimates that almost 20% of children aged 5 to 7 use a cell phone.  Younger children, she says, are also getting in on the act. “It’s very common to observe what we call the ‘pass-back’ effect, where the parent passes their own device to the child," says Shuler. "And it makes sense - parents’ devices like phones have always been amongst children’s favorite ‘toys’, and as the devices become more functional for adults they simultaneously get more fun for kids.”
One look at Apple’s iTunes App Store confirms this trend.  Not surprisingly, as the number of apps (short for "applications") for children has grown exponentially, so have the number of apps aimed at making kids smarter.  Currently, there are over 3,400 education apps available for download at the iTunes store, with a large number of them targeted for children between the ages of two and five.  Shuler notes that the top selling iPhone education app continues to be Wheels on the Bus and that “13 of the 20 top paid apps in this area are clearly child-directed.” 
Which leaves parents and educators asking one question:  Will smartphones make my kids smarter?
While some might view smartphones as yet another digital distraction, Shuler insists that the potential advantages of mobile learning outweigh any disadvantages. “First, these devices are mobile and allow the parent to encourage anywhere, anytime learning," she says. "The second advantage is that, because of their relatively low cost and ubiquity, these devices allow educators to reach underserved children that are geographically or economically disadvantaged. The third is that these devices can encourage 21st century skill like communication and collaboration.”
Most promising, though, is that mobile learning technologies enable a more personalized learning experience. Shuler points to a Sesame Workshop program called iRead (Interactive Reading Experience with Adaptive Delivery) which is funded under the U.S. Department of Education’s Ready to Learn initiative. The program, which combines classic footage from Sesame Workshop’s The Electric Company and newly designed interactive games, uses student’s DIBELS scores to create individualized interventions where “each student is evaluated on their reading and gets a personalized ‘playlist’ of content that targets their individual reading challenges.” 
Still, some parents and educators are bound to be skeptical.  At this point, however, Shuler maintains that mobile technologies are here to stay. “These devices are a part of children’s lives today whether we like it or not, so we might as well be using them for good," she says. "Mobile devices aren’t going to solve our education crisis, but they are another tool in the toolkit that, if used properly, can enable meaningful learning experiences.”

Wednesday, October 26, 2011

Jonathan Ive: Steve Jobs stole my ideas


Jonathan Ive: Steve Jobs stole my ideas

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Jonathan Ive, Apple's vice president of Industrial Design
Jonathan Ive, Apple's vice president of Industrial Design
(Credit: Apple)
Jonathan "Jony" Ive, Apple's chief industrial designer, counted Steve Jobs among his closest friends but bristled when the man took credit for the ideas of others--especially his own.
In his new biography of Jobs, author Walter Isaacson portrayed Ive as an artist with a "sensitive temperament" who, like other colleagues, got upset when Jobs took too much credit for ideas he hadn't originated. Ive was especially wounded because he held personal feelings for and a true friendship with Jobs.
"He [Jobs] will go through a process of looking at my ideas and say, 'That's no good. That's not very good. I like that one,'" Ive told Isaacson. "And later I will be sitting in the audience and he will be talking about it as if it was his idea. I pay maniacal attention to where an idea comes from, and I even keep notebooks filled with my ideas. So it hurts when he takes credit for one of my designs."
Ive was also upset when people outside the company saw Jobs as Apple's only idea man.
"That makes us vulnerable as a company," Ive said to Isaacson.
But in the long run, Ive praised Jobs for themotivation he provided to turn ideas into reality.
"In so many other companies, ideas and great design get lost in the process," Ive said. "The ideas that come from me and my team would have been completely irrelevant, nowhere, if Steve hadn't been here to push us, work with us, and drive through all the resistance to turn our ideas into products."
Jobs and Ive often ate lunch together and collaborated on different Apple products. Jobs also held the design wizard in high esteem.
"He understands what we do at our core better than anyone," Jobs had told Isaacson for the biography. "If I had a spiritual partner at Apple, it's Jony."
Last year, both Jobs and Ive were named by Fortune as among the smartest people in technology. In giving Jobs top honors among all CEOs, the magazine referred to him as a "visionary, a micromanager, and a showman." Naming Ive as the top designer in technology, Fortune credited him as the person who created the iPhone and said that "from the iPod to the iPhone to the iPad, his contributions have set the course not just for Apple but for design more broadly."

Flex it, baby! Nokia's new interface is seriously twisted


Flex it, baby! Nokia's new interface is seriously twisted

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The Nokia kinetic device scrolls through photos and music playlists when its edges are twisted.
The Nokia kinetic device scrolls through photos and music playlists when its edges are twisted.
(Credit: Stephen Shankland/CNET)
LONDON--Multitouch revolutionized user interfaces, and if Nokia researchers get their way, a mobile device that's sensitive to how it's being flexed could be the next revolution.
At the Nokia World show here, the Finnish mobile phone maker showed off its "Nokia kinetic device" with a flexible display. Gripped with two hands, it would scroll through music collections or photo albums when twisted. Bowing it inward or outward zoomed photos in and out or paused and played music, while tapping the corners panned through photos.
While it was a real computing device with a real OLED display, it's most definitely not a real product anyone could buy today. More firmly in the prototype category was a related flexible device that looked like a slim remote control; it could be controlled with a single hand.
Tapani Jokinen, who began working on the technology about two years ago as part of a Nokia group tasked with creating designs out of earlier-stage research, wouldn't say either when he thinks it'll come to market or how it worked.
But Chris Bower, stationed nearby at Nokia's "Future Lounge," had some ideas. He was showing an experimental apparatus with a bundle of carbon nanotubes in a flexible elastomer medium. The electrical resistance of the nanotubes changes as they're stretched, and measurements of the change let a computer control how a map zoomed in and out. The same approach could be used to control the flexible interface.
Jokinen was reluctant to predict whether it might become as widespread as multitouch user interfaces are today.